Divinity Original Sin 2 review
Divinity Original Sin 2 … I said, I say and I will say that I will return here and see something new, forgetting the old. Perhaps I was late for a couple of years, but I can not help but share my opinion about the game, which will be discussed today.
Hi all! With you, I am Zay and we start.
Visual component
To begin with, I would like to talk about the graphic component of the game, because Divinity, although it is a pretty old game, the graphics here are very pleasant to the eye. Even by approaching the camera it will be difficult to see something soap and terrible, and in combination with locations-everything plays with different colors and creates an amazing atmosphere.
Having entered the game expanses of the world of Divinity, you fall into fragrant forests with trodden paths, a murmuring river that flows into a lake, on which there is a lonely sawmill, landscapes are replaced by a rainy and ever -dead cemetery, where it often happens that the corpses are not buried where they are buried … all this creates an atmosphere that in each chapter is its own and according to its own and according to its own.Its charming. A significant role is played by excellent music.
Characters
Before telling about the characters, I would like to warn that there are no classes or template builds in the game, which you are used to. At the beginning of the new game, we are given 4 races to choose from: lizards, people, gnomes, elves. You can create your character by endowing it with tags, which we will talk about later, skills and skills, you can even create a class yourself. The initial skills are adjusted for initial pumping and allow you to choose other initial skills or spells. You can change the gender, appearance and, as for me, the most interesting – ‘life’ or ‘non -life’ of your character. I explain, undead or living organism, roughly speaking. The differences are very simple and original – undead cannot be treated in the usual way and it will need to stand on poisonous surfaces or there are toxic or poisoned products, being a ghostly rider, I do not advise you to get up to the poison. If you want to know the story of the already registered character and change his fate, you can especially choose one of the characters for you, you can hire others on your journey, build relationships with him, etc. p., But now let’s talk about tags.
As I said above, there are pre-prescribed characters to choose from: Ifan Ben Mez, Fein, Sebill, Beast, Lawse and Red Prince, each of which hides something, each of which is simply excellent, in my opinion, plot, turns, well, personal virtues and disadvantages. The individuality of the characters are tags. For example: I created a man, a man, living, he had tags: a man, a man and he does not have a tag of undead. Tags give additional chains of dialogs, making decisions, and complement the gameplay, because the creature with a tag of undead will have to hold their bones under the clothes, because the point of the people will be compressed exponentially, this is why you need to cover your skull with any headdress, well, or other skull .. . By the way, you will be given a couple more tags to choose from, among which there are tags such as ‘scientist’, ’soldier’ and t. p. The registered characters not only have their own background, they also have their own tags, which are entitled simply by the name of the character.
Qualities and skills
Qualities are the main stats for pumping.
Strength – gives more freedom and damage from weapons and main skills on strength.
Dexterity – just damage from weapons and skills based on dexterity.
Memory – is needed so that the character contains more skills and spells, is very useful for the magician, not very for other builds.
Perception – affects the chance of Crete. shock, searching for hidden treasures or traps and, as for me, the most important thing is increasing the initiative.
There are a lot https://ninewincasino.uk/ in combat skills and many ..
The weapon section was made very interestingly, because each skill does not just increase the damage from the blow and Crete. A blow, but each of the skills has something individual, Skill ‘two weapons’ additionally pumps evasion, a distant fight has a chance Crete. impact, the two-handed and one-handed does not have something special. It is important to say that if you have a sword and a shield, a skill on a one -handed weapon will work, if two swords in different hands are paired, so it will not work to deceive the game.
Battles
Battles in Divinity are made very high quality and interesting. The battles are step -by -step, with elements of real time, the battle, where the character is the first to go for the initiative. What are the elements of real time ask you? I will show with an example: suppose your hero has the rain skill, when using this spell you will literally wait a couple of seconds so that the rain goes, flood the surface with water, but this is far from everything. The fight that you will spend only for you, t. e. NPC, who do not participate in battle at all, will be able to calmly run during the battle, but as a result they will simply run into a safe place for them. One of the DLC allows us to get acquainted with the squirrel on non -living cat, it can be attached to our fort in the fort, but now this is not about that. During the battle, this protein greatly saved me, unlike other NPCs, she does not run away from the battlefield, but just runs along it, once she literally ran through the road to my enemy, who tried to get to me and finish off, but he had to get around this squirrel and he had to go around it, losing a precious point of action and postponing the course. You can use this for your favor, because your character will not enter the battle if it is not at the time of it starts next to the participants in the battle. Even if your character is far from the battle, this can be used, because at the time of the battle he will not enter it, because after that, only if the enemy enters the enemy’s field, your character will fight, for the assassin this is not a hindrance, since he can teleport without losing masking and hit the enemy 100% Crete in the back, use it!
Let’s talk about the battles in more detail, as I have already said – the battles here are primarily a step -by -step strategy, the higher the character initiative, the faster he will walk, we will talk about skills a little later. At the beginning of each move, you will be given glasses of actions that can accumulate to a certain value, it is also possible to restore one right during the battle, for example, take the elf-artisine, he will be able to restore 3 OD for his move and finish it with them, he will accumulate them with the victim of the flesh-racial talent and adrenaline-the skill of assassins. The victim of the flesh will lower your physique by 1 point and add 1 point of moves, and the adrenaline will add 2 OD in this move, but will take it in another.
Nonlinearity
Divinity is famous for its nonlinearity. In a good way. Running around the world, we can find a lot of characters, with a mass of stories and interesting quests. Tasks from NPC give an extensive spaciousness to solve problems. For example: at the beginning of the game, we are thrown into the fort and set us before the goal that we need to get out of the fort and remove the collar, no tips, nothing, go and do. In the early stages there was not even a training deck, but even without it the threshold of entering the game is very high.
Plot
The plot in Divinity is beautiful in its own way, because its thoughtfulness in many aspects was able to push the player to study the world in all its manifestations, every step accompanied the curiosity. The farther you go, the more you delve into the background, into the races, and the simplicity of the presentation does not force to return to the previous parts, because what is necessary – they explained that it is not necessary – it is not necessary, well, or is mentioned in books in books.
It all starts with the fact that you are the sorcerer of the source that you caught for, surprised, witchcraft. They don’t tell you who the source is and why everyone who has dealt with him at least once was sitting for him. As I have already said, the collars who block the source, as well as your ship was destroyed by some Krakin … Your goal for the first few hours is to get out, because there is such an interesting thing as ‘purification’, about which for some reason no one knows anything. I will not say anything else. To. I can dispose of the plot.
There are several particularly interesting and important fractions in the game. Let’s start with the one with which the player meets instantly, namely, the masters, according to some reports, having their roots from Istoknobors. The purpose of the faction is very simple – to preserve the world, destroy the source and everything is like that. You know the saying ‘in a quiet whirlpool there are devils’? Only here the nifiga is not quiet and there are no less traits here than the pool. For any suspicion at the source you will take your fate in prison or where it is worse.
Paladins – independent, but closely connected by the master soldiers. Their task is the same – to destroy and fight with evil, but they perform the functions a little different. The main task of this fraction is something like military power, they use mainly gross power, they do not sit in cities, like masters and for the most part are driving force on the fronts, do not engage in experiments, and just military.
The next fraction in importance is lonely wolves, the faction of the killers, this says it all. Well, they still have big wolves. I can tell little about them, but everyone is afraid of them and they all need them.
Now I would like to talk about races, how they differ, their God and their, so to speak, life. As a great scientist named Fane said – each race is very similar to his God, namely, character, not only appearance, so that for the most part I will refer to the characters of their gods.
Ralik is the patron saint of people, I will personally add that he is a direct man, he does not care about strength or mind, it is important for him to be the ability to stand to the end, adamantly, and also under his influence, people became the best in trade, in craft, in the art of survival.
Like a race as people like people, how we are all used to see people in games, they are like that, everything that I will tell you about them is not new for you.
Elves
Tire-Priselius-the famous poet, made his own kind almost immortal, because even after death the elf begins to be a tree, no matter how strange it sounds. The elves are very wise, and their knowledge cannot be lost, as long as there is a mother of a mother, which is the patroness of the whole race, the mother of all similar and the great keeper of knowledge. The strongest elves are her offspring, and the very first offspring replaces her mother and absorbs all the knowledge of his predecessor. The race lives in the forests, so technically they live among dead ancestors.
Lizards
Zorl-Stisse-proud, smart, created lizards with the idea of the Great Empire, speaking about the empire, I am talking about the need for discipline, as long as the lizards are a priority. Lizards, unlike other races, are hard hierarchy, they are too proud, which makes them rise above other races, consider themselves the highest form of life, among everyone else. In ancient legends it is said that before the lizards were dragons, but almost everyone thinks that this is a myth and a fairy tale. The imaginary dominance of this race is not unreasonable, because the lizards are the most beautiful, in their opinion, smart and strong, as well as the predisposition of this race for art and style does not cease to surprise.
Dwarves
Dune – created, like all other gods, gnomes in his image and likeness, making them small, bearded and hardworking. This race at first lived in caves, and the dune was among them for many centuries. Dwarves are famous for their energy and endurance, making good fighters and builders from them, but bad diplomats.
Clogir – cruel and rude, created his race, who lived separately from the rest. Orcs at least for all other races are animals, in fact, everything is not entirely. Orcs do not show their best qualities to strangers, they are very communal, respectful, brave and their survival is based on instincts and, no matter how strange it sounds, a predisposition to tenderness. No, seriously, all this is written in the book ‘Modern Chronicles of the Coast of the Reaper’. We will not meet a single living orc in the game, so they are not an important race. We move on.
Astarta is the most funny, smart and, in my opinion, an interesting goddess of all. She, contrary to her image, is the most mysterious of all other gods. Her race consists of small, smart and cheerful, like she herself. I can tell you little about them, because in the game Impa is also not found in a living form. The only thing I will say that, unlike other Impa races, are very inventive and comprehended science much deeper than all other races.
Wizards
Wizards are not a race, but the goddess for them is their own. The thing is that the goddess Amia-did not create a races, according to game information, she fell in love with the wizard, leading the children with him, who, oddly enough, became half-gods. She gave her lover immortality, and later became the patroness of all magicians. She is revered as a mother of magic, and they worship her mostly undead.
Divinity has been perfectly preserved at the time of writing the blog, the graphics, unique gameplay impressions, wonderful reiglabia and one of the best pastime with friends. Play or not to play – the choice is yours, but even the ardent hate of the fantasy of the Abra -Kadabra will be glad of such a game.